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The Night is Grey Walkthrough and Solutions to Puzzles
Ensure you check the missable achievement guides first to see what you need to look for since they are not included in this guide.
The Night is Grey Achievement Guide
>> UNMISSABLE - Story Achievements
>> MISSABLE ACHIEVEMENTS!
Chapter 1 Achievements
Click on the white cleaning cloth and clean Graham's glasses more than 10 times until you get it.
Chapter 2 Achievements
Interact with Storks and Barbed Wire as pictured below!
Chapter 3 Achievements!
When you get to the wolves in the mines, just choose the wrong answers to their questions.
The correct answers are below:
First answer: I think you are full.
Second response: I just want to help Hannah.
Third answer: I will do what I need to do.
The fourth answer: Monsters.
Fifth answer: It just does.
Sixth answer: It always is.
Just explore every room in the mines.
Chapter 4 Achievements!
Go up and down the stairs until Graham says something!
Chapter 5 Achievements!
Boil the red pepper, red bulb, and rusty nails in a metal pot. Save the rusty nails for the end, because if you do it before, you won't be able to achieve success!
Show Hannah every item you find, and when you combine items, do so as well to get her opinion.
Just talk and ask 70% of all possible questions in the game.
Just look at all the photos and read all the journals/documents you find while playing the game.
The Night is Grey Solved Puzzles
The Night is Grey Walkthrough - (Step by Step)
Go to the house and talk to the child.
Click on the key box to get a small metal box and open it to get the keys.
Put the gas canister on the right.
Click on the keys and use them on the shed door to open it.
Once inside, take the duct tape.
Click on the power generator.
Click on the gas cap to open it, then click on the gas can to use it on the gas cap. Click on the gas pump lever. Click on the power pump cable. Once the belt is broken, click on the generator belt sleeve, remove the broken belt fix it with tape, and put it back. Pull the power pump cable again and click until the generator starts working again.
Once you're back in the shed, click on the light power cord, then click on the saw to try to pick it up (you won't be able to get it).
Go to the house and tell the kid that you fixed the generator. Get a butter knife.
Talk to the child outside and ask, "I need your help to get to the place."
Go back to the shed and get the saw you couldn't get before.
Now combine the butter knife with the saw and then with the duct tape.
Use it on the bush to cut it off.
Check the area behind the bush.
Talk to the child and say, "Now we can go."
Go into the house and click on the notepad.
Talk to the child and ask, "Can I borrow a pen or something?"
Go to the trash can by the house and check it to get a red crayon.
Return to the house and use the red crayon on the notepad.
Talk to the child and say, “All done! Let's go!"
Once you leave the baby in the car, go left. Click on the broken oil lamp to get a cord and a wick connector. Click on replacement cables to get the wire.
Go to the area on the right that is past where you left the baby. Get the Rusty Lever.
Go right again. Check the toolbox to get a screwdriver. Open the oil barrel with a butter knife and get the rusty lever in the oil. Click on the jackets to get the red key. Click on the miner's suit to get an ID card.
Go back to where the baby is. Use the screwdriver on the car headlight to get the wire.
Use a wire that is not "broken" on the barbed wire (the one you got from spare cables).
Connect the two wires. Click on the power box. Insert the handle into the handle hole. Remove the powerbox cover using a screwdriver. Remove the burnt wire. Add the wires you combined.
The solved puzzle is shown below.
Before pulling the handle, go right. Place a screwdriver on the door stop to hold the fence.
Now you can go back and pull the handle.
Go back to the house and check the jackets again. Click on what you found.
Use the ID card at the card reader. Click the yellow, yellow, dark blue, green, pink and red (gray) buttons!
Once inside the house, click on the key to raise the shaft to get it.
Click on the screen. Change the channel to yellow and turn the knob to the right until you see a screen like the image below. Click on the (connector) item on the screen.
Once outside the house, click on the key to raise the shaft and use it on the press bender.
Go back to the place before the mines on the right and get that connector. Click on the connector box and open it with the red key.
Solved puzzle in the screenshot below:
Now go to the mines. Once in the mines, use the shaft key to open the shaft.
Go back, talk to the kid, and say, “We have to go underground. Are you ready?" and then say, "We have to go now."
Go right and check what happened. Get the pump wheel.
Go back to where the kid is and click on the old mine map to get it.
Go to mine. There will be two rooms to the right. Enter the first room. Click on the wooden cabinet. Open it with your ID card. Get the broken oil lamp and click on the center of the old folder to get the spinning wheel.
Return to the child and talk to her to get the matches. Go inside. Now combine the broken oil lamp and the wick string. Light the matches on the rusty surface of the oil drum. Go inside again.
Go right towards the room with the oil barrel, Go up, up, then right, and down (room with oil barrel), right.
Once you get to the room, go and get the blue valve.
After that go back, up, left, then left, and left (room with oil barrel), left, up. Once inside the room, use the blue valve and switch the light from red to green by turning the blue valve as shown below.
Now go down, right (room with diesel barrel), right, right, up, left (room with oil barrel), up, right, up, left (room with oil barrel), right, right. Once inside the room, turn the blue valve to turn the light from red to green. Then continue to the left until you reach the room with the wolves as in the picture below.
The wolves will ask questions and you have to answer them correctly.
The correct answers are below!
First response: "I think you're full."
Second response: "I just want to help Hannah."
Third answer: "I'll do what I need to."
Fourth answer: "Monsters."
Fifth answer: "It just works."
Sixth answer: "Always is."
Once it's over, go down. Once inside the room, turn the blue valve to turn the light from red to green. Go down, down (room with oil barrel), right. Once in the room, get the report keys and then solve the puzzle. Place the small valves where they need to be and turn the red valve. Solved puzzle in the picture below.
After completing the puzzle, use the keys to open the door.
Return to the child and say, "Are you ready to go?" and say: "Let's go now!".
Get the metal funnel, and piggy bank, check the guitar, and get the plastic disk. Check the Ranger's Journal.
Swipe right and use the red crayon on a blank page, then click on that page.
When you go down, check on the baby and talk to her.
Check power and turn on all lights before descending again.
Go down and then right. Once you get to the area, smash the piggy in the big mossy rock to get a coin.
Go left and use the power plug to make the soda machine work. Use the coin on the soda machine to get the soda.
Go back and then down. Get a smoke pump.
Return to the child and give her the soda. He will give you an empty bottle.
Go down, right, right. Use the empty bottle on the nails on the bar.
Go left and down. Combine the empty bottle with the smoke pump and then the metal funnel and then the duct tape and the old mine map. Now use the rusty surface and light it up to get rid of the bees.
Now go behind the hives and talk to the park ranger. Make sure you also check the park bench for plastic discs.
Go back towards the stairs and click on the wood cabinet to solve the puzzle.
Solved puzzle in the images below:
The heart button on the screenshot also needs to be clicked to insert two plastic discs into the next puzzle.
After solving the puzzle, return to the park ranger. When you see, he's gone, for his keys.
Check the child. When you see that the boy is gone, go back, right, straight into the mines again.
Once inside the room, click on the ventilation control systems and solve them one by one.
Solved puzzles in the slides below:
After you get the baby and get to the park gate, use the ranger keys on the information booth door to get the keys to use at the main park gate.
Get the red pepper.
The hatch went open. Collect the 3 piles of leaves - where you started, where you talked to the women, and next to Otto on the right. Then throw all 3 stacks of cards into the dice.
Come back. You will see women now talking to another person. Just grab the key on the information board and go right. Move the wooden crate and use the key to unlock the tent.
Once inside, take the test flask and read the PH report.
Go back to where your friend Otto is and go left to enter your house. Take the keys from Otta.
Get a corkscrew. Place the red peppers in the metal container, then return to the tent and place the test flask in the water PH sensor. Take the rusty nails from Otta. Take the test flask from the tent again. Return to your house and place the rusty nails in the metal container, then return to the tent and place the test flask in the water of the PH reader.
Take the empty test flask again.
After taking the empty test flask, exit the tent. Go right and you will see a lighthouse. Go to the lighthouse. Once inside, click on the desk drawer to read the journal.
Click on the door and go up, then kick the recesses of the metal door, open the metal door, and go outside.
Click on the rope. Open the bottle of wine with a corkscrew and use a test flask to get the wine into it.
Go back to where Otto is. Click on the hammer. Give the bottle of wine to Otto and get the hammer from him.
Go to Graham's house and use the hammer on the boarded-up door. Return the hammer to Otto.
Go back to the door you opened and go inside the ship. Get the boat paddles.
Once you get to the ship, use the ship's paddles on it. And it is done. Continue the story and watch the ending.
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Written By: AdventureGamer